Vote for who would do it
Most Likely To online
Play Most Likely To online with three to twelve people. Each round a statement, everyone votes for someone in the group, and both the chosen player and the people who guessed right score.
Vote for who would do it
Play Most Likely To online with three to twelve people. Each round a statement, everyone votes for someone in the group, and both the chosen player and the people who guessed right score.
It is the fastest way to find out what your group really thinks of each other. The game judges nothing — it counts votes and leaves the rest to you.
No, the server rejects it. Otherwise you could farm points regardless of what anyone else thinks.
Everyone tied on the most votes scores, and so does everyone who voted for them.
Yes — you write a deck and share it by link inside your group.
Battleship with superweapons: nukes, torpedoes, radar
Escape a dark maze: one player looks for the way out, the other hunts them
A small 6 × 6 grid, three ships, a game in minutes
Discs fall down — line up four
Connect 4 where you can pull a disc out from the bottom
The full rules, no shortcuts
Nine boards inside one
Three in a row on a 3×3 grid
Find their fleet and sink it first
Cross the board, or wall them in
Five in a row on a 15×15 board
Captures are compulsory
Flip their discs, own the corners
Connect your sides, no draws
Three in a row takes a piece
Sow the seeds, fill your store
The card you play goes to them
A race for fifteen checkers, dice deal the cards
Four tokens home, and rivals back to the start
Join dots, close boxes
Two bad options, one choice
Confess, or bluff
One asked, the rest judge
Everyone adds a line