The card you play goes to them
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A card duel on a 5×5 board for two players. Where you may move is decided by a card, not by the piece — and the card you play goes to your opponent. Free, in your browser.
The card you play goes to them
A card duel on a 5×5 board for two players. Where you may move is decided by a card, not by the piece — and the card you play goes to your opponent. Free, in your browser.

Lethal Card · Every game against a person counts toward your Lethal Card — one ELO for every game.
That is the whole game in one sentence: it is not only what the move gains you, but what you lend them. The card that wins you a square now can win them one next turn.
Rules cannot be protected, trademarks can. So we run the same rules under our own name.
Sixteen. The seed picks five for each game, so every match starts from a different set — openings cannot be memorised.
You hand over a card and take the one set aside. Without that rule the game would jam on a blocked player.
Battleship with superweapons: nukes, torpedoes, radar
Escape a dark maze: one player looks for the way out, the other hunts them
A small 6 × 6 grid, three ships, a game in minutes
Discs fall down — line up four
Connect 4 where you can pull a disc out from the bottom
The full rules, no shortcuts
Nine boards inside one
Three in a row on a 3×3 grid
Find their fleet and sink it first
Cross the board, or wall them in
Five in a row on a 15×15 board
Captures are compulsory
Flip their discs, own the corners
Connect your sides, no draws
Three in a row takes a piece
Sow the seeds, fill your store
A race for fifteen checkers, dice deal the cards
Four tokens home, and rivals back to the start
Join dots, close boxes
Two bad options, one choice
Confess, or bluff
Vote for who would do it
One asked, the rest judge
Everyone adds a line