Discs fall down — line up four
Connect 4 online
Play Connect 4 online with a friend or against a bot. Drop discs into columns, line up four in a row, and win — straight in your browser.
Discs fall down — line up four
Play Connect 4 online with a friend or against a bot. Drop discs into columns, line up four in a row, and win — straight in your browser.

Lethal Card · Every game against a person counts toward your Lethal Card — one ELO for every game.
Connect 4 looks like a children’s game but it is a solved one: the first player wins by opening in the middle column and never slipping. That single fact makes the centre the most valuable real estate on the board.
The first player, provided they open in the centre column. The game was solved in 1988; any other opening gives the second player a draw or a win.
Seven possible fours run through it, against three through an outer column. A centre disc is worth more than twice an edge disc.
On Hard it searches eight plies deep with alpha-beta pruning. Beating it without understanding parity is genuinely difficult.
Battleship with superweapons: nukes, torpedoes, radar
Escape a dark maze: one player looks for the way out, the other hunts them
A small 6 × 6 grid, three ships, a game in minutes
Connect 4 where you can pull a disc out from the bottom
The full rules, no shortcuts
Nine boards inside one
Three in a row on a 3×3 grid
Find their fleet and sink it first
Cross the board, or wall them in
Five in a row on a 15×15 board
Captures are compulsory
Flip their discs, own the corners
Connect your sides, no draws
Three in a row takes a piece
Sow the seeds, fill your store
The card you play goes to them
A race for fifteen checkers, dice deal the cards
Four tokens home, and rivals back to the start
Join dots, close boxes
Two bad options, one choice
Confess, or bluff
Vote for who would do it
One asked, the rest judge
Everyone adds a line