Connect your sides, no draws
Hex online
Play Hex online with a friend or a bot. On a rhombus of hexagons you race to connect your two opposite sides before your opponent connects theirs.
Connect your sides, no draws
Play Hex online with a friend or a bot. On a rhombus of hexagons you race to connect your two opposite sides before your opponent connects theirs.

Lethal Card · Every game against a person counts toward your Lethal Card — one ELO for every game.
Hex has a property no other board game shares: it cannot end in a draw. It is provable that on a full board exactly one player always has a connection. For a rated ladder that is ideal — nobody can play for a safe draw.
Yes, it is proven. For neither player to connect there would have to be an unbroken split of the board, which the geometry of hexagons does not allow.
In theory yes — on a small enough board the first player provably wins. Tournament play uses the swap rule, which is not implemented here yet.
A pair of your stones with two empty hexagons linking them both ways. Your opponent takes one, you take the other, so the connection is guaranteed.
Battleship with superweapons: nukes, torpedoes, radar
Escape a dark maze: one player looks for the way out, the other hunts them
A small 6 × 6 grid, three ships, a game in minutes
Discs fall down — line up four
Connect 4 where you can pull a disc out from the bottom
The full rules, no shortcuts
Nine boards inside one
Three in a row on a 3×3 grid
Find their fleet and sink it first
Cross the board, or wall them in
Five in a row on a 15×15 board
Captures are compulsory
Flip their discs, own the corners
Three in a row takes a piece
Sow the seeds, fill your store
The card you play goes to them
A race for fifteen checkers, dice deal the cards
Four tokens home, and rivals back to the start
Join dots, close boxes
Two bad options, one choice
Confess, or bluff
Vote for who would do it
One asked, the rest judge
Everyone adds a line